Interaction method of game player and non-player character (NPC) in network games

网络游戏中玩家与npc互动方法

Abstract

本发明涉及一种网络游戏中玩家与NPC互动方法,其特别之处在于包括以下步骤:首先,识别玩家的行为,将系统注册过的行为翻译成专用的信息代码。之后,将信息代码发送给NPC响应模块。接着,令NPC接收发送过来的信息代码,按照模块规则进行解析,产生数据响应。然后,对NPC数据响应后产生的数据进行存储与管理,对数据进行衰变和删除。最后,通过NPC行为反馈模块,令NPC做出不同的反应。通过玩家不断和NPC进行互动,能够在游戏的世界观内构成一个恩怨系统,玩家的行为将时刻影响NPC对玩家的互动判定。由此,提高了游戏的互动程度,给网络游戏中的NPC都赋予生命,使其在游戏世界中拥有更多的问题处理及应变能力。
The invention relates to an interaction method of a game player and a non-player character (NPC) in network games. The interaction method of the game player and the NPC in the network games comprise the following steps: at first, identifying an action of the game player to translate the action which is registered in a system to a special information code; afterwards, sending the information code to a NPC response module; enabling the NPC to receive and send the information code to analyze according to a module rule to generate a data response; then storing and managing data generated after responding the NPC data to decay and cancel the data; at last through a NPC action reaction module, enabling the NPC to do different responses. Through the game player continues interacting with the NPC, a gratitude and resentment system can be formed in a world outlook of the games, and the action of the game player influences the interaction judgment of the NPC to the game player. By the adoption of the interaction method, the interaction degree of the game is improved, and lives are given to the NPC in the network games to enable the NPC to have more problem treatment capability and reaction capability in a network world.

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